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NPC Generator

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Advanced [show]


Kody Sherwood, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large white mantle and cape that has been intricately interwoven into his brown robe. He keeps his blonde hair in a flapper bob. His brown eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north his family was never financially stable. Kody was born on a far northern forest where he grew up under the tutelage of his mother, an expert Miller. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Logical. Bonds: Religious, Poor, Immigrant. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Kody Sherwood, Male Human Ranger 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Trey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His golden hair has been sun bleached extensively. His eyes are a pleasant gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.

History: The child of a Mortician, who enjoyed hunting, Trey was taken on many hunting expeditions. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Trey's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and regain custody of his son

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Nature. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Trey Ainsworth, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)15 (+2) 13 (+1)16 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Tiger eye turquoise (15 gp).


Social Check DCs


Gunter Dudley, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. He wears a small hat to hide his balding. He has brown eyes.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a plains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted druidic powers by his dying sister.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Depressed, Shy. Bonds: Attractive, Nature. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Gunter Dudley, Male Human Adept 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 400 gp. 1 Full Plate. 1 Banded mail.


Social Check DCs


Rolf Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His black hair is unkempt and raggedy. He has a dull look in his amber eyes.

Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.

Motivation: To reunite with his old friends; and he's attracted to the pc

Flaws: Ugly. Bonds: Poor, Has a crush, Job, Adventurer, Religious. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Rolf Merton, Male Human Barbarian 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)9 (-1) 8 (-1)18 (+4)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Raymond Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish golden hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Eccentric and domineering, Raymond will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.

History: Born in the north his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and he uses money and sex appeal to get what he needs

Ideals: Extrovert, Pacifist. Bonds: Poor, Attractive. Occupation: Sellsword

Voice: Raspy

Attributes [hide]

Raymond Kinsley, Male Human Druid 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 12 (+1)10 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Smoky quartz (70 gp). Amethyst (100 gp). Tiger eye turquoise (9 gp). Fiery yellow corundum (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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