Anselm Pickering, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is blonde and curly. He has gleaming, smiling green eyes.
Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.
History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Addict. Bonds: Religious, Poor, Adventurer. Occupation: Body Guard
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Preston, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and yellow, and wears rings and necklaces with large, colorful gems. He carries with him a set of ceremonial daggers on his belt, each one with a amethyst on the hilt. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.
History: Gunter was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He now mingles about in high society.
Motivation: To be a Architect again; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Selfish. Bonds: Rich, Job, Attractive, Nature. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
Possessions: 9000 cp. 1 Minor magic item.
Roland Shelly, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He usually wears his brown robe and has his shortspear always slung over his shoulder. He wears a feathered hat to cover his moderate length blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: When he was but 3 years old his parents immigrated from the west. Roland was born on a far western island where he grew up under the tutelage of his father, an expert Unemployed. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Insomniac, Shy, Fearful. Bonds: Poor, Immigrant. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 50 pp. Blue quartz (6 gp). Onyx (30 gp). Violet garnet (400 gp).
Gomory Dudley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He sports grey clothing, slightly heavier than average wear. His tied-back hair is blonde. His hazel eyes peer out from beneath his feathered grey hat.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gomory was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to human people
Ideals: Athletic, Extrovert. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 8 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Minor magic item.
Nicholas Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Shepherd does. His skin is fair and his fingers are delicate and long. His chestnut hair is lengthy. His skin is flawless and his amber eyes scan people very quickly.
Personality: He likes to make people angry or surprised. He enjoys reading and quiet.
History: He was born at the edge of vast mountains. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Nicholas's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Nicholas and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Attractive, Nature. Occupation: Shepherd
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!