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NPC Generator

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Advanced [show]


Heward Merton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a green and brown handkerchief worn on his left side. His blonde hair is long and unkept. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with painting.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 9 years.

Motivation: He seems to be bored by most things.

Ideals: Athletic, Philantrophist, Artistic. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Heward Merton, Male Human Ranger 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 50 pp.


Social Check DCs


Theobald Graham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of death around his neck, and a whip on his belt. His brown hair is matted, messy, and big. His green eyes are passionate and lively.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He never wears the same outfit twice, unless he absolutely has to.

History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered writing. Since then, he has sought to make the best of life.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Optimist, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Jeweler

Voice: Eastern European accent

Attributes [hide]

Theobald Graham, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)10 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Lapis lazuli (14 gp).


Social Check DCs


Aldous Kimberly, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears white trousers with black and white striped suspenders. He wears various colorful collared shirts. His white hair, when down, is lengthy. His thin eyebrows rest above his beady amber eyes.

Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Addict. Bonds: Poor, In love. Occupation: Junk Dealer

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Kimberly, Male Human Monk 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Randal Kenley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of kukris, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His white hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Randal lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Soapmaker, but he was a colossal failure. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Shy. Bonds: Family, Job, Adventurer. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Randal Kenley, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)13 (+1) 8 (-1)11 (+0)
Skills Deception +2, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Chalcedony (20 gp). Tiger eye turquoise (9 gp). Bloodstone (20 gp).


Social Check DCs


Kyle Beitz, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears a worn and beaten armor. His silver hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Shipwright

Voice: Smooth and feminine

Attributes [hide]

Kyle Beitz, Male Human Sorcerer 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Deception +5, Nature +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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