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NPC Generator

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Advanced [show]


Trym Clifton, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his greataxe. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Trym studied abroad. After coming to the age of reason, Trym took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: He is wracked by social anxiety.

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Guardian. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Trym Clifton, Male Human Bard 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)13 (+1) 12 (+1)14 (+2)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Abram, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny opal earrings on each ear.

Personality: Eccentric and domineering, Clerebold will drive conversation. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Extrovert. Flaws: Antagonistic, Fearful. Bonds: Rich, Adventurer. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Clerebold Abram, Male Human Rogue 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 300 gp. Coral (110 gp). Carnelian (80 gp). 1 Minor magic item.


Social Check DCs


Balimaar Alston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, typically a more casual-formal manner. His black hair is slicked back into a classic pompadour. His eyes are likewise gray. His teeth are white and perfect.

Personality: He hates Humans with a passion. As such he is filled with self loathing. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Balimaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Many goblins want him driven away; and human compassion

Flaws: Racist. Bonds: Attractive, Enemies, Mentor. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Balimaar Alston, Male Human Expert 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Jade (60 gp). Blue sapphire (400 gp). Violet garnet (1200 gp). Eye agate (4 gp).


Social Check DCs


Anthony Warwick, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He has a large black mantle and cape that has been intricately interwoven into his brown robe. His broad hat is riddled with cuts and holes. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Assassin, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. During his travels, Anthony and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anthony discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anthony fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Flaws: Ugly, Disease. Bonds: Job, Adventurer, Poor. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Anthony Warwick, Male Human Fighter 9
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 76 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)8 (-1) 14 (+2)10 (+0)
Skills Nature +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 14000 sp.


Social Check DCs


Don Bing, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish silver hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down; and wishes to resurrect an old love

Ideals: Joker, Optimist. Flaws: Insane, Mundane. Bonds: In love. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Don Bing, Male Human Wizard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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