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Advanced [show]


Chad Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey broad hat and grey clothes. He has moderate length auburn hair. He has several tiny amethyst earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great joy in being the best Stableman in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Stableman.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Terse. Bonds: Immigrant, Rich, Job, Slave. Occupation: Stableman

Voice: German accent

Attributes [hide]

Chad Graham, Male Human Ranger 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 13000 cp. 1 Spyglass. 1 Average lock. 1 Disguise kit.


Social Check DCs


Rolf Gracey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a yellow suit. He wears his red hair up. His eyes are amber and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Tailor business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.

Motivation: To end his boredom; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Job, Family. Occupation: Tailor

Voice: American accent

Attributes [hide]

Rolf Gracey, Male Human Adept 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Robert Hallewell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case, and his gloved hand is found clutching a ceremonial dagger. With a patchy blonde beard and wild blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Marshal and found it very stressful. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: Expand his business; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich, Job. Occupation: Marshal

Voice: Uses lots of figures of speech

Attributes [hide]

Robert Hallewell, Male Human Paladin 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2400 sp.


Social Check DCs


Patrick Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting white shirt and pants. His red hair is unkempt and raggedy. His eyes are likewise amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Patrick is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the east. A freak accident while working with his Ploughman mother left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Ugly, Insomniac, Disease. Bonds: Poor. Occupation: Seamstress

Voice: Dark and ominous

Attributes [hide]

Patrick Colton, Male Human Barbarian 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 61 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 70 pp.


Social Check DCs


Diggory Emsworth, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. His golden hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes peer out from beneath his deerstalker white hat.

Personality: He acts crazy and hedonistic. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diggory took refuge in the large cave and found the beat up sai and armor he uses now. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Nature, Job, Religious. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Emsworth, Male Human Warlock 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)8 (-1) 11 (+0)14 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Malachite (11 gp).


Social Check DCs

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