Reynard Mitchell, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple brown robe with violet stripes complete with hood. His auburn hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 8 years.
Motivation: Revenge; and many illithids want him driven away
Ideals: Athletic. Bonds: Job, Immigrant, Mentor, Enemies. Occupation: Navigator
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 600 gp.
William Hartford, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. His hair is brown, silky, and of moderate length. His half smiles and amber eyes are beguiling and draw you in.
Personality: Cocky and sure of himself, he believes he is the best Baker born in the past three hundred years. He uses divination through singing.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, William took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 10 years.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and wants a kiss
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Baker
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 9 (-1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Giant
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Peridot (40 gp). Sardonyx (40 gp). 1 Minor magic item.
Aldous Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of sais, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.
History: Aldous was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.
Motivation: He is terrified, and will act out of fear; and an old rival family wants him found
Ideals: Fighting, Impeccable. Flaws: Ugly, Shy, Fearful. Bonds: Family. Occupation: Stylist
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 6
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 3 (-4) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged -2 / 1d10-4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. Rock crystal (30 gp). Deep blue spinel (700 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Norman Vance, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, constantly wearing a blue suit, brown shirt, and tan tie and is in decent physical shape. His silver hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The war was a terrible time for him, and Norman does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Norman reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Philantrophist. Flaws: Depressed, Mundane. Bonds: Attractive, Military. Occupation: Actor
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 11 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 7 (-2) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 600 gp. Iolite (50 gp). Eye agate (10 gp).
Everard Colton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fancy brown suit. His hair is brown, silky, and of moderate length. His amber eyes peer out from beneath his broad brown hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by brigands. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Gifted. Flaws: Emotional, Racist. Bonds: Attractive, Rich, Enemies. Occupation: Herbalist
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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