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Advanced [show]


Drogo Tickle, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear pastel tank tops with white pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Justice, Joker. Flaws: Disease. Bonds: Rich. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Drogo Tickle, Male Human Commoner 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 900 gp.


Social Check DCs


Rolf Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a tan and grey handkerchief worn on his left side. His blonde hair is kept up in a ponytail inside a top hat. His eyes are gray and catlike.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a ruthless business man, a trait he acquired from his father.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He then took over the family business and is one of the better Actor for hire.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Athletic, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Actor

Voice: Speaks with lips pursed

Attributes [hide]

Rolf Yeardley, Male Human Cleric 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 7 (-2)16 (+3)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. Zircon (80 gp). Tourmaline (40 gp). Sardonyx (80 gp). Deep green spinel (40 gp). 1 Minor magic item.


Social Check DCs


Hubert Hayley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. He is baby faced.

Personality: Eccentric and domineering, Hubert will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Hubert was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Fighting, Extrovert, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Bricklayer

Voice: Rolls R's

Attributes [hide]

Hubert Hayley, Male Human Wizard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 17 (+3)11 (+0)
Skills Athletics +4, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: Just what you see.


Social Check DCs


Don Huckabee, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a pastel coat with black slacks. He has a moderate pudge and is not very fit. His black hair is slicked back into a classic pompadour. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Marshal and occasionally as a mercenary.

Motivation: Money/treasure; and further expansion of business

Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Job, Rich. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Don Huckabee, Male Human Druid 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp.


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His blonde hair is smooth and relatively long. His eyes are hazel and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A powerful brothel owner made him what he is. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC.

Ideals: Justice, Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Roofer

Voice: Indian accent

Attributes [hide]

William Abram, Male Human Druid 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 16 (+3)9 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 40 pp. Solid gold idol (400 gp). Silver comb with moonstones (900 gp).


Social Check DCs

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