Trey Whitby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is styled in orderly dreadlocks. His fierce amber eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He is lazy and tries to find solutions quickly.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now mingles about in high society.
Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it
Flaws: Shy, Lazy, Racist. Bonds: Rich, Immigrant. Occupation: Healer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 7 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp. Bloodstone (50 gp). Azurite (15 gp). Chalcedony (50 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item.
Arnold Shelly, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear ponchos typically of a light brown in addition to tight pants. He has dyed his greying golden hair a little too much giving a sharp golden color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.
Motivation: His religion dominates his actions.
Ideals: Athletic. Flaws: Insomniac, Cynical. Bonds: Attractive, Religious, Mentor. Occupation: Ploughman
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 4 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40000 cp.
Odo Marley, Male Human [Permalink]
Personal [hide]
Description: This man wears white leather gloves, a white jacket, and tight pants. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has done his best to style his white hair to look like a famous performer. His eyes are a pleasant green.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Manfred Gresham, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears bulky black painted plate armor. His hair is long and black with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His eyes are blue and he is always smoking a pipe.
Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Energy wise he seems alert and responsive.
History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his poetry dream.
Motivation: He wants nothing more than to rejoin the army; and marry his sister to traveling adventurers
Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Poor, Military. Occupation: Unemployed
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: Just what you see.
Diggory Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His moppish black hair is in a traditional bowl cut. His blue eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Diggory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Entrepeneur. Bonds: Military, Enemies. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!