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NPC Generator

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Advanced [show]


Geoffrey Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and green robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is kept up in a ponytail inside a small hat. He has a dull look in his gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.

History: He got into the Merchant business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Merchant. He became a Merchant soon after.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Merchant

Voice: American accent

Attributes [hide]

Geoffrey Churchill, Male Human Cleric 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)7 (-2) 15 (+2)13 (+1)
Skills Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His blonde hair is greasy and uncared for. His eyes, though not visible through his cowl, are violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Family, Poor. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Manfred Tyndall, Male Human Paladin 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)7 (-2) 7 (-2)11 (+0)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Golden pearl (50 gp). White opal (700 gp). Moonstone (40 gp). Emerald (700 gp). 1 Minor magic item.


Social Check DCs


Gerard Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a tan poncho over his likewise colored trousers and shirt. His long white hair reaches down to his waist. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he loathes his own lifestyle

Flaws: Addict, Emotional, Selfish, Depressed. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Hollow voice

Attributes [hide]

Gerard Wordsworth, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 11 (+0)16 (+3)
Skills Deception +6, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Wellington, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in earthy colors with a brown and pastel handkerchief worn on his left side, and a wedding ring on his left hand. His white hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he desires power and/or immortality

Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: In love, Adventurer, Enemies. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Everard Wellington, Male Human Warlock 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)9 (-1) 12 (+1)17 (+3)
Skills Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Rolf Kinsley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long red hair reaches down to his waist. His hazel eyes peer out from beneath his feathered white hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the south, but his parents moved at a very young age to the north. He has had some formal dancing training, and achieved minor success. He now mingles about in high society.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Bonds: Rich, Immigrant, Job. Occupation: Layabout

Voice: American accent

Attributes [hide]

Rolf Kinsley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 6 (-2)12 (+1) 12 (+1)15 (+2)
Skills History +3, Stealth +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs

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