Dustin Landon, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a nunchaku on his belt, and he perpetually has his nunchaku ready. His hair is cut close to his head. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Hunter and was forced into it by his family.
Ideals: Fighting. Bonds: Job, Military, Religious, Family. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
Alexandre Camden, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. With a patchy chestnut beard and wild chestnut hair. His gray eyes dart from person to person.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of western immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist. Bonds: Rich, Attractive, Immigrant, Religious. Occupation: Gardener
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Red-brown spinel (50 gp). Tourmaline (50 gp).
Bertram Fulton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized white coat. He has a very tight haircut. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He is a logical person and will generally grow upset if things defy logic and science.
History: Bertram was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He got away from his former life and has fallen to alcoholism.
Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion
Ideals: Logical. Flaws: Antagonistic, Addict. Bonds: Family. Occupation: Glassblower
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Sapphire pendant on gold chain (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). 1 Minor magic item.
Trey Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dark leathers with embroidery. He has styled his chestnut hair well, parting it to the right. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Born in the south his family was never financially stable. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has never given up on his writing dream.
Motivation: An old rival family wants him found.
Ideals: Artistic. Bonds: Enemies, Family, Poor, Immigrant. Occupation: Laborer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Drogo Darby, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair, while still mostly auburn, has prominent grey streaks. His gray eyes peer out from beneath his broad grey hat.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Drogo hails from a village terrorized by orcs. His first spouse was a Actor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and a deep hatred of orcs
Ideals: Athletic, Logical. Bonds: Enemies, Family. Occupation: Assassin
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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