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NPC Generator

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Advanced [show]


Gerald Morton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a black cloak and cross-gartered blue stockings. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady amber eyes.

Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Revenge; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Religious, Enemies. Occupation: Sellsword

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Morton, Male Human Rogue 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gilbert Beitz, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a yellow coat with black slacks. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long white hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He feeds upon the attention of others.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better trade route.

Motivation: He is unsatisfied with his job; and to reunite with his old friends

Ideals: Optimist. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Gilbert Beitz, Male Human Warlock 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 8 (-1)14 (+2)
Skills Insight +2, Investigation +5
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Shipley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a white coat over a black low-cut shirt, and a small hat upon his head. His hair is short and chestnut. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Guy's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic, Forgetful. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Guy Shipley, Male Human Bard 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills Arcana +6, Athletics +5
Senses Passive Perception 11
Languages Common, Ignan, Auran, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 800 gp.


Social Check DCs


Richard Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time, and carries longswords. His white hair has been sun bleached extensively. He has hazel eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Flattery will make him almost putty in your hands.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Richard was left his father's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid.

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Military, Has a crush. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Richard Clapham, Male Human Rogue 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)15 (+2) 9 (-1)11 (+0)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 9
Languages Common, Auran, Orc
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 200 gp. Deep blue spinel (1400 gp). Red-brown spinel (160 gp).


Social Check DCs


Drogo Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Animal Trainer

Voice: Voice breaks

Attributes [hide]

Drogo Copeland, Male Human Expert 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)10 (+0) 10 (+0)11 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 5000 sp. Zircon (70 gp). 1 Minor magic item.


Social Check DCs

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