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NPC Generator

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Advanced [show]


Raymond Livingstone, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears light armors faded through time and improper care, and his gloved hand is found clutching a sai. He wears his black hair down. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of drow once and for all.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge; and someone believes him a fraud

Flaws: Emotional. Bonds: Enemies, Religious, Mentor. Occupation: Actor

Voice: Raspy

Attributes [hide]

Raymond Livingstone, Male Human Cleric 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Fire opal pendant on a fine gold chain (1600 gp). Old masterpiece painting (1600 gp). Jeweled anklet (1000 gp).


Social Check DCs


Charles Oakes, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He believes the world needs to unite to get rid of drow once and for all.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: Revenge; and a deep hatred of drow

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Charles Oakes, Male Human Cleric 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Investigation +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 600 gp. Rock crystal (40 gp).


Social Check DCs


Cory Hale, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely tan suit with red socks and a vest with buckled shoes. His auburn hair is still thick. His hazel eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: Regain custody of his son; and further expansion of business

Ideals: Passionate. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Cook

Voice: German accent

Attributes [hide]

Cory Hale, Male Human Warrior 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 8 (-1)13 (+1)
Skills History +3, Stealth +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Eastoft, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the west. In his 10th year, his parents were killed by a giants raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's looking for his big break

Bonds: Adventurer, Job, Military, Immigrant, Enemies. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Drogo Eastoft, Male Human Barbarian 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 55 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. White opal (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears green leather gloves, a green jacket, and tight pants. His black hair is long and unkept. His eyes are brown and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: He is greedy; and to unite with his sister

Flaws: Ugly, Racist, Disease. Bonds: Family, Rich. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Hornsby, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)9 (-1) 8 (-1)11 (+0)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 2600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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