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Advanced [show]


John Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a cross on it. His black hair is singed and shortened. His face is scarred and worn.

Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.

History: Sold as a small child to a slaver, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

John Gresham, Male Human Druid 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Investigation +6
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 3000 sp.


Social Check DCs


Trym Bradshaw, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a blue costume with the symbols of death on his torso, he is not a threatening figure. His brown hair is matted, messy, and big. He has brown eyes.

Personality: He is overprotective of those who hire his services. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Navigator, his father struggled to pay the bills. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to be a navigator again

Flaws: Ugly, Hedonist. Bonds: Guardian, Poor, Job. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Trym Bradshaw, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 9 (-1)19 (+4)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Budd, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a perfectly clean shirt and pair of pants. He is an epitome of beauty. He has red hair. His eyes are a pleasant hazel.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.

Motivation: Revenge; and he would like to get married and retire

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Rich, Has a crush, Enemies. Occupation: Guard

Voice: Russian accent

Attributes [hide]

Rolf Budd, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 7 (-2)17 (+3)
Skills History +2, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Simon Ramsay, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a halberd. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise green. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, Simon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich southern family. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Impeccable. Bonds: Rich, Attractive, Nature, Adventurer, Family. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Simon Ramsay, Male Human Barbarian 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 67 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)17 (+3) 13 (+1)15 (+2)
Skills History +6, Investigation +6
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: Chalcedony (50 gp). Deep green spinel (160 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Gomory Blyth, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. He wears his golden hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Eccentric and domineering, Gomory will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Extrovert, Pacifist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Slave Trader

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gomory Blyth, Male Human Monk 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)8 (-1) 16 (+3)13 (+1)
Skills History +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 70 pp.


Social Check DCs

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