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NPC Generator

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Advanced [show]


Ernest Everleigh, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears tattered old clothes. His golden hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Knight, who enjoyed hunting, Ernest was taken on many hunting expeditions. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and to clean up the streets

Flaws: Ugly, Shy. Bonds: Guardian, Nature, Immigrant. Occupation: Masseuse

Voice: Russian accent

Attributes [hide]

Ernest Everleigh, Male Human Adept 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 17 (+3)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 31000 sp. 4 Antitoxin. 4 Antitoxin. 4 Antitoxin.


Social Check DCs


Bernard Bentley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, white cloak. He has a very tight haircut. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a necromancer, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Many drow want him driven away; and find a way to reverse the transformation of his brother

Ideals: Optimist, Logical. Bonds: Immigrant, Mentor, Family, Enemies. Occupation: Weaver

Voice: Pirate accent

Attributes [hide]

Bernard Bentley, Male Human Paladin 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 7 (-2)11 (+0)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Dean Landon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is knotted and matted. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He is a great chef.

History: He was born at the edge of vast mountains. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Gifted. Flaws: Addict. Bonds: Rich, Nature, Religious. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Dean Landon, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Nature +5, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2800 sp.


Social Check DCs


John Wilberforce, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. His green unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Disease, Antagonistic, Fearful. Occupation: Apothecary

Voice: Cold and demanding tone

Attributes [hide]

John Wilberforce, Male Human Rogue 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. He has styled his black hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.

History: Anselm was raised in a hard working conservative environment. His martial abilities were realized during a raid on his village. He struck the Animal Trainer job and began his own company from there.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Gifted. Flaws: Insane, Antagonistic. Bonds: Poor, Job. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Anselm Alston, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)7 (-2) 12 (+1)7 (-2)
Skills Persuasion +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3200 sp.


Social Check DCs

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