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NPC Generator

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Advanced [show]


Solomon Northcott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Map Maker and is in decent physical shape. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his sister recently and the two have been together since.

Motivation: To clean up the streets; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Mundane. Bonds: Family, Military, Nature, Guardian. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Solomon Northcott, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Randal Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear green pants and tee shirts. He has a long golden beard with little hanging trinkets. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.

Motivation: To share knowledge with the world; and to find somewhere to settle down

Ideals: Optimist, Logical. Flaws: Mundane. Bonds: Attractive. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Randal Myerscough, Male Human Sorcerer 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)7 (-2) 11 (+0)8 (-1)
Skills Intimidation +1, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Tim Denholm, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He has a large tan mantle and cape that has been intricately interwoven into his black robe, and his gloved hand is found clutching a spear. His silver hair is knotted and matted. His eyes, though not visible through his cowl, are amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Tim was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and further expansion of business

Flaws: Antagonistic. Bonds: Family, Debt, Adventurer, Job. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Tim Denholm, Male Human Bard 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Athletics +3, Religion +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 100 gp.


Social Check DCs


Trym Livingstone, Male Human [Permalink]

Personal [hide]

Description: This western man wears a green armored body suit, with a simple grey line shooting up and back down. His clothes are grease stained in places. With a patchy red beard and wild red hair. This brown eyed westerner is not easily forgotten.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the west. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Bookbinder

Voice: Pronounces O like U

Attributes [hide]

Trym Livingstone, Male Human Bard 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 53 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)8 (-1) 19 (+4)14 (+2)
Skills Medicine +7, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Pickering, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a long red beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the north. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gomory's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Poor. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Gomory Pickering, Male Human Aristocrat 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 17 (+3)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 31000 sp. White pearl (60 gp).


Social Check DCs

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