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Advanced [show]


Norman Langston, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His brown eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He would rather hide behind his crafts than deal with other people.

History: He was born in a small plains village. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Actor

Voice: Nasally tone

Attributes [hide]

Norman Langston, Male Human Rogue 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Sleight of Hand +6, Survival +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


John Nibley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His feathered hat is riddled with cuts and holes. He has gray eyes and a tan hat with a black feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: John lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy. Bonds: Military, Family. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

John Nibley, Male Human Sorcerer 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)6 (-2) 17 (+3)14 (+2)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Peter Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears grey leather gloves, a grey jacket, and tight pants. He has a hunchback. His chestnut hair is matted, messy, and big. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.

History: A powerful necromancer made him what he is. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: He wants revenge against brigands; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Pacifist. Flaws: Ugly, Addict. Bonds: Mentor. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Peter Tattersall, Male Human Druid 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 9 (-1)8 (-1)
Skills Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Arnold Clifton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He keeps his blonde hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is mildly Human supremacist, though he does not identify as such. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Wishes to resurrect an old love; and several ex partners dislike his way of doing things and want revenge

Flaws: Racist. Bonds: Enemies, Adventurer, Family, In love. Occupation: Tailor

Voice: Indian accent

Attributes [hide]

Arnold Clifton, Male Human Paladin 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 32 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)14 (+2) 10 (+0)14 (+2)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Brent, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple yellow robe with brown stripes complete with hood, and a wedding ring on his left hand. His hair is short and blonde. He is baby faced.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his sister before him, after school he went straight into learning to become a Apothecary. Days after completing his studies, news broke out that his hometown was attacked by goblins. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Revenge; and he'd like to take his coworkers down a peg

Flaws: Fearful. Bonds: In love, Enemies, Slave, Job. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Anselm Brent, Male Human Warrior 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Nature +4, Stealth +7
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp.


Social Check DCs

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