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NPC Generator

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Advanced [show]


William Shirley, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his blue robe, and carries greatswords. With a patchy silver beard and wild silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also has developed a complete distrust of the Beggar profession.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Bonds: Attractive, Job, Poor. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

William Shirley, Male Human Warrior 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)15 (+2) 15 (+2)18 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 cp.


Social Check DCs


Alexandre Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of bows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a ruthless business man, a trait he acquired from his father.

History: Alexandre was born with his father's beautiful face. His father took him hunting and taught him how to get in the mind of other creatures. He has worked as a Scribe like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Nature, Job. Occupation: Scribe

Voice: Soothing and warm

Attributes [hide]

Alexandre Cooper, Male Human Wizard 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 15 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)13 (+1) 11 (+0)13 (+1)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 1600 gp. Sardonyx (20 gp). Pink pearl (40 gp). Rich purple corundum (700 gp). Malachite (15 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Alston, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his longbow. His golden hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Anthony was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Family. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Anthony Alston, Male Human Warlock 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 15 (+2)13 (+1)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Golden yellow topaz (200 gp). Rose (50 gp). Deep green spinel (80 gp).


Social Check DCs


Hubert Wentworth, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear, and carries hand crossbows. His tied-back hair is red. He has gleaming, smiling brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Hubert was born on a far eastern forest where he grew up under the tutelage of his father, an expert Actor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and doesn't want to be a actor and was forced into it by his family

Ideals: Fighting, Opinionated. Bonds: Family, Religious, Immigrant. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Hubert Wentworth, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gunter Windsor, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has blue eyes and a tan hat with a green feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Nature, Adventurer. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Gunter Windsor, Male Human Cleric 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 5 (-3)16 (+3)
Skills Religion +4
Senses Passive Perception 7
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp.


Social Check DCs

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