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Advanced [show]


Conrad Cornish, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears brown leather gloves, a brown jacket, and tight pants. He has a long auburn beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south to a Assassin, Conrad learned a great deal about his father's area of expertise. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 14 years.

Motivation: To be a Fletcher again; and wants to open a new tavern

Ideals: Joker, Professionalism. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Conrad Cornish, Male Human Expert 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Athletics +6, Investigation +5
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5

Possessions: 20000 cp. 1 Masterwork Common Melee.


Social Check DCs


Dean Brandon, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is wearing a long, green, dusty cloak. He wears a broad hat to hide his balding. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.

Motivation: To prove his worth to the world; and he loathes his own lifestyle

Ideals: Disciplined. Flaws: Impulsive, Depressed. Bonds: Immigrant, Religious. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Dean Brandon, Male Human Cleric 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)12 (+1) 9 (-1)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Westbrook, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a green tunic with yellow highlights, and long brown pants that bunch up around his shoes. His hair is chestnut and curly. He has blue eyes and a green hat with a yellow feather.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Cook business at a young age. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 3 years.

Motivation: To be a Servant again; and retire the richest man in the west

Ideals: Artistic, Gifted, Entrepeneur. Flaws: Secretive. Bonds: Job. Occupation: Cook

Voice: Scottish accent

Attributes [hide]

Drogo Westbrook, Male Human Rogue 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 33000 sp.


Social Check DCs


Gunter Crawford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He carries with him a set of whips on his belt, each one with a amber on the hilt. He has no hair. His fierce amber eyes like to dwell on things.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has set out to sabotage the competition.

Motivation: Further expansion of business; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Nature. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Gunter Crawford, Male Human Monk 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 18 (+4)17 (+3) 15 (+2)14 (+2)
Skills Arcana +6, Medicine +5
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Celestial
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A roughly beaten golden orb (40 gp).


Social Check DCs


Geoffrey Halsey, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He wears a feathered hat to cover his moderate length blonde hair. His eyes, though not visible through his cowl, are brown.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Geoffrey studied abroad. Geoffrey was born on a far northern mountains where he grew up under the tutelage of his father, an expert Roofer. He left for the north, certain he would find work there.

Motivation: Human compassion; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Selfish, Racist. Bonds: Attractive, Immigrant. Occupation: Roofer

Voice: American accent

Attributes [hide]

Geoffrey Halsey, Male Human Fighter 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)17 (+3) 14 (+2)7 (-2)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 60 pp. Jasper (30 gp). White opal (1300 gp). Red garnet (160 gp). Violet garnet (800 gp).


Social Check DCs

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