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NPC Generator

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Advanced [show]


Frederick Hayley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. With a patchy chestnut beard and wild chestnut hair. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Frederick Hayley, Male Human Barbarian 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 8 (-1)9 (-1)
Skills Religion +5, Survival +2
Senses Passive Perception 9
Languages Common, Infernal, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp. Banded agate (9 gp).


Social Check DCs


Ernest Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. His blonde hair is styled in orderly dreadlocks. His eyes are blue and catlike.

Personality: He is overprotective of those who hire his services. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a brothel owner, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Bonds: Rich, Guardian, Mentor, Immigrant, Adventurer. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Ernest Van Es, Male Human Druid 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)18 (+4) 16 (+3)16 (+3)
Skills Insight +6, Performance +6
Senses Passive Perception 13
Languages Common, Gnoll, Ignan, Giant, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. He has wavy black hair. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Geoffrey was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Job. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Geoffrey Winthrop, Male Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Robert Adley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time, and his gloved hand is found clutching a sickle. His hair, while still mostly white, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Robert's mother didn't care for him much, and the feeling was mutual. During his travels, Robert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Robert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Robert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Adventurer, Military. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Robert Adley, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Reynard Shelly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He has no hair. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Rich, Military. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Reynard Shelly, Male Human Expert 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 7 (-2)9 (-1)
Skills Acrobatics +2, Perception +0
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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