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Advanced [show]


Norman Upton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is calm most of the time but flees social interaction. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: He was born in the north, but his parents moved at a very young age to the east. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Sabotage a competitor; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Pacifist. Flaws: Shy. Bonds: Rich, Attractive, Immigrant, Job. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Norman Upton, Male Human Sorcerer 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)17 (+3) 15 (+2)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 300 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Anselm Lancaster, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a black suit. His chestnut hair is singed and shortened. His eyes, though not visible through his cowl, are brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Anselm hails from a village terrorized by dire rats. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A need for knowledge about a nearby landmark; and a deep hatred of dire rats

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Laborer

Voice: Squeaky

Attributes [hide]

Anselm Lancaster, Male Human Barbarian 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)15 (+2) 15 (+2)9 (-1)
Skills Religion +5, Stealth +7
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp.


Social Check DCs


Diggory Bentley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear green clothing when he does not wear armor. He has a black handlebar mustache and slicked back black hair. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Diggory was born in the north. At a young age he loved to build and create. After coming to the age of reason, Diggory took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Persistence, Gifted. Flaws: Addict. Bonds: Rich, Has a crush. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Diggory Bentley, Male Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)11 (+0) 8 (-1)11 (+0)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 sp.


Social Check DCs


Kyle Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He keeps his golden hair in a flapper bob. He has a dull look in his gray eyes.

Personality: A deeply religious man he believes everything happens for a reason. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Carter, who enjoyed hunting, Kyle was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He then took over the family business and is one of the better Tailor for hire.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Philantrophist. Bonds: Religious, Nature, Job, Has a crush. Occupation: Tailor

Voice: Sensual and smooth

Attributes [hide]

Kyle Everleigh, Male Human Barbarian 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 62 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 13 (+1)8 (-1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Conrad Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears green leather gloves, a green jacket, and tight pants. His blonde hair is kept up in a ponytail inside a feathered hat. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Religious, Nature. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Conrad Sherwood, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)5 (-3) 9 (-1)15 (+2)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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