Hugh Clapham, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is renowned for his bright grey suits and hats. He is tall, broad shouldered and powerfully built. His red hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a Tanner, his mother struggled to pay the bills. While studying, he fell in love. They married and had a son. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is content; and to find somewhere to settle down
Ideals: Optimist, Persistence. Flaws: Mundane. Bonds: Attractive, In love, Poor. Occupation: Merchant
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp. White pearl (130 gp). Violet garnet (800 gp).
Cory Hornsby, Male Human [Permalink]
Personal [hide]
Description: He wears a tan Stetson hat and tan clothes. He has done his best to style his chestnut hair to look like a famous performer. His fierce amber eyes like to dwell on things.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Impeccable, Artistic, Philantrophist. Bonds: Attractive, Has a crush. Occupation: Shipwright
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Azurite (6 gp). 1 Minor magic item.
Raymond Darby, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is heavily combed to the left. He has a dull look in his hazel eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of giants once and for all.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with unlife at a very young age, Raymond has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor.
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Enemies. Occupation: Bookbinder
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Ernest Milton, Male Human [Permalink]
Personal [hide]
Description: He wears red painted combat armor at almost all times. His hair is cut close to his head. His violet eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to open a new tavern.
Bonds: Job, Adventurer, Military, Poor. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 7 (-2) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 400 gp.
Henry Wedgwood, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. He has gray eyes and a tan hat with a pastel feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Expand his business; and to be a carter again
Ideals: Gifted. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
