Thomas Cornish, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His golden hair is lengthy. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. When he's not drinking or sleeping the drinks off, he's doing music.
History: Thomas was raised in a hard working conservative environment. He dropped out of school before completing his studies. He has never given up on his music dream.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Logical. Flaws: Depressed. Bonds: Job. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 7 (-2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 100 gp.
Bernard Kirby, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying red hair a little too much giving a sharp red color. He has green eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.
History: He was born at the edge of vast forest. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Regain custody of his daughter.
Flaws: Antagonistic. Bonds: Rich, Family, Nature, Attractive. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Landon, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man tends to wear a large brown jacket. He keeps his white hair in a pixie cut. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Fighting, Persistence, Logical. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Halfling, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Anselm Alston, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown shirt with thin grey vertical stripes and brown pants. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: He loathes his own lifestyle.
Ideals: Gifted, Entrepeneur. Flaws: Shy, Depressed. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 700 gp. Star rose quartz (40 gp). Tourmaline (70 gp). Star rose quartz (40 gp). Rhodochrosite (13 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item.
Raymond Colby, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His white hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Raymond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a desert tribe. Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Raymond's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Depressed, Antagonistic. Bonds: Nature, Military. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 5000 sp. Jade (60 gp). Deep green spinel (60 gp). Sard (70 gp). 1 Full Plate.
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