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Advanced [show]


Odo Kendal, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. He has moderate length silver hair. His eyes are a pleasant violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business.

Ideals: Fighting. Bonds: Immigrant, Job, Adventurer, Religious. Occupation: Body Guard

Voice: Slurs words

Attributes [hide]

Odo Kendal, Male Human Bard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)3 (-4) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills Deception +3, Sleight of Hand -2
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged -2 / 1d8-4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Adam Berkeley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of his god around his neck, and a pickaxe on his belt. He wears a colorful flower in his white hair. His eyes are a pleasant violet.

Personality: He is mildly Human supremacist, though he does not identify as such. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Adam was born with his mother's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Adam Berkeley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)9 (-1) 13 (+1)17 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lance Ryland, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars, and his gloved hand is found clutching a longsword. He wears a top hat to cover his moderate length brown hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Lance was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.

Motivation: He's looking for his big break; and wants his loneliness to end

Ideals: Joker, Persistence. Bonds: Adventurer, Family, Has a crush. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Lance Ryland, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 8 (-1)18 (+4)
Skills History +5, Performance +6
Senses Passive Perception 9
Languages Common, Undercommon, Auran, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Everard Winchester, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears black cloth garments or leather armor, and is pretty ugly. He has done his best to style his silver hair to look like a famous performer. His green eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.

Motivation: To prove his worth to the world; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Mentor. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Everard Winchester, Male Human Expert 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Insight +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Citrine (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Davenport, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His thin eyebrows rest above his beady brown eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, PTSD. Bonds: Adventurer. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Balimaar Davenport, Male Human Ranger 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 18 (+4)11 (+0)
Skills Investigation +2, Sleight of Hand +1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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