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NPC Generator

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Advanced [show]


Gerald Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of his god on his torso. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy golden hair. His eyes are brown and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He now owns his own business.

Motivation: To reunite with his absent mother; and sabotage a competitor

Ideals: Philantrophist. Flaws: Fearful. Bonds: Poor, Job, Family. Occupation: Server

Voice: Australian accent

Attributes [hide]

Gerald Blyth, Male Human Barbarian 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Tinley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is auburn and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Insane, Selfish. Bonds: Poor. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Trym Tinley, Male Human Ranger 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 7 (-2)13 (+1) 17 (+3)15 (+2)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp.


Social Check DCs


Clerebold Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. He has brown hair. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is an amazing painter.

History: Sold as a small child to a slaver, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted psionic powers by his dying sister.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, In love, Mentor. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Clerebold Barclay, Male Human Expert 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)11 (+0) 8 (-1)9 (-1)
Skills Acrobatics +6, Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +2

Possessions: 600 gp. Onyx (20 gp). Moonstone (20 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Elton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears long strands of jet and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is singed and shortened. He has several tiny jet earrings on each ear.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.

History: A powerful brothel owner made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Mentor. Occupation: Ploughman

Voice: Eastern European accent

Attributes [hide]

Conrad Elton, Male Human Aristocrat 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Darkwood Buckler.


Social Check DCs


John Abram, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a yellow shirt with thin tan vertical stripes and grey pants. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: John was born the youngest of three triplets. After coming to the age of reason, John took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.

Motivation: To unite with his sister; and revenge

Ideals: Athletic, Artistic, Gifted. Bonds: Enemies, Family. Occupation: Healer

Voice: Raspy

Attributes [hide]

John Abram, Male Human Paladin 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)8 (-1) 12 (+1)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 900 gp.


Social Check DCs

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