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Advanced [show]


Manfred Hayley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise violet. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Manfred was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He has achieved small success as a Bricklayer.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist, Persistence. Bonds: Attractive, Job. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Manfred Hayley, Male Human Sorcerer 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 5000 sp. Moss agate (13 gp). Aquamarine (300 gp). Amber (130 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Tyndall, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple brown robe with tan stripes complete with hood. He wears his black hair up in a very large beehive style do. His eyes are brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He was granted martial powers by his dying brother.

Motivation: Meet up once more with his childhood friend; and revenge

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Balimaar Tyndall, Male Human Paladin 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 16 (+3)7 (-2)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 700 gp. Freshwater pearl (16 gp). 1 Minor magic item.


Social Check DCs


Justin Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple brown robe with grey stripes complete with hood. His long white hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of dire rats once and for all.

History: Justin hails from a village terrorized by dire rats. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Justin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and someone believes him a fraud

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

Justin Gladstone, Male Human Cleric 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)16 (+3) 8 (-1)8 (-1)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 9
Languages Common, Ignan, Abyssal, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80000 cp. Moss agate (10 gp). Amethyst (70 gp).


Social Check DCs


Robert Copeland, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has no hair. His eyes are amber and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Robert Copeland, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 12 (+1)7 (-2)
Skills Deception +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Charles Harlow, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is renowned for his bright blue suits and hats. His hair is black and very short. He has several tiny sapphire earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Retire the richest man in the west; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence, Entrepeneur. Flaws: PTSD. Bonds: Rich, Adventurer, In love. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Charles Harlow, Male Human Barbarian 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)9 (-1) 10 (+0)12 (+1)
Skills Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs

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