Kyle Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. His chestnut hair is slicked back into a classic pompadour. He is baby faced.
Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic, Fearful. Bonds: Immigrant, Adventurer. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 10000 cp. Star rose quartz (40 gp).
Don Dalton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. His blonde hair is knotted and matted. This amber eyed easterner is not easily forgotten.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and nothing but the best is good enough for him
Flaws: Impulsive. Bonds: Attractive, Nature, Mentor, Immigrant. Occupation: Healer
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp.
Percival Lester, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long blonde hair reaches down to his waist. His amber eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic man, Percival's first love is himself. His second love is also himself. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the east, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Attractive, Immigrant, Religious. Occupation: Barrister
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 63 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
Possessions: 30000 cp.
Roger Brady, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is slicked back into a classic pompadour. His eyes are amber and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his father.
History: He was born in the south, but his parents moved at a very young age to the east. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Entrepeneur. Bonds: Religious, Immigrant, Adventurer, Family. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Gerard Royal, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has wavy golden hair. He has a tattooed face.
Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with his god.
History: He is a Deep Scion in disguise. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Impeccable. Bonds: Adventurer, Religious, Family. Occupation: Mayor
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +7
Possessions: 800 gp. Golden yellow topaz (200 gp).
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