Charles Badger, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. His red hair has been sun bleached extensively. He has gleaming, smiling green eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a xeno-phobe, disliking non-Humans.
History: Charles was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: To unite with his sister; and regain custody of his daughter
Ideals: Joker, Persistence. Flaws: Racist, Antagonistic. Bonds: Family. Occupation: Knight
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 37 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp.
Henry Mitchell, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a black vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his black boots flare out at the collars. His long silver hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the north to a Bounty Hunter, Henry learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He became a Bounty Hunter soon after.
Motivation: Further expansion of business; and balancing his hectic life and new bounty hunter responsibilities is difficult
Flaws: Insane, Antagonistic. Bonds: Adventurer, Job. Occupation: Bounty Hunter
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Everburning torch. 1 Everburning torch.
Kyle Remington, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is fair and his fingers are delicate and long. He wears a feathered hat to cover his moderate length golden hair. His blue eyes dart from person to person.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy and tries to find solutions quickly.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: Retire the richest man in the west; and he desires power and/or immortality
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Lazy. Bonds: Adventurer. Occupation: Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 20000 sp. 1 Minor magic item.
Trym Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male typically wears a sleeveless long coat of deep pastel leather and dull green iron scale mail. He is tall, broad shouldered and powerfully built. His golden hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He is witty, but his monotone delivery comes off as unnerving He would rather hide behind his crafts than deal with other people.
History: He was always a brilliant, if unscrupulous mind. He has had some formal music training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world.
Ideals: Joker, Artistic, Logical. Flaws: Shy, Insane. Occupation: Bricklayer
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp. 1 Minor magic item.
Reynard Walpole, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a warhammer. His golden hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Reynard embodies much of what other species detest in the Humans. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a island tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Dilettante
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
