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NPC Generator

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Advanced [show]


Shane Dumph, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. He has no hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His mother raised him in a mountain cabin. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and money/treasure

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Nature, Adventurer. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shane Dumph, Male Human Ranger 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 14
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)9 (-1) 12 (+1)17 (+3)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 90 pp.


Social Check DCs


Wymar Asheton, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Disciplined. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Wymar Asheton, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. White pearl (100 gp). Iolite (80 gp).


Social Check DCs


John Berkeley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with Stetson hat. His golden hair is singed and shortened. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Ugly, Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Berkeley, Male Human Warlock 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)12 (+1) 11 (+0)14 (+2)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 400 gp. Silver comb with moonstones (400 gp). A delicate brass dragon egg (90 gp).


Social Check DCs


Theodoric Astley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a red cloak and cross-gartered blue stockings. His black hair is long and unkept. His eyes are blue and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic, Shy. Bonds: Slave, Poor. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Theodoric Astley, Male Human Adept 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 10 (+0)16 (+3) 8 (-1)15 (+2)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 9
Languages Common, Aquan, Giant, Draconic
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Raymond Lancaster, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with wide-brimmed hat. He sports a long blonde beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Professionalism. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raymond Lancaster, Male Human Commoner 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)6 (-2) 14 (+2)14 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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