Arnold Lincoln, Male Human [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. His brown hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Addict, Shy. Bonds: Military, Debt. Occupation: Locksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 5 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 5 (-3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 6000 cp. Eye agate (4 gp).
Gunter Benson, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a brown and violet handkerchief worn on his right side. His brown hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born at the edge of vast plains. In his 18th year, his parents were killed by a illithids raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He wants revenge against illithids.
Ideals: Athletic. Flaws: Cynical, Impulsive. Bonds: Attractive, Nature, Enemies. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 5 (-3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. Old masterpiece painting (1400 gp).
Dustin Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His red hair is greasy and uncared for. His violet eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.
Motivation: A strong sense of loyalty to Human people; and find a way to reverse the transformation of his brother
Ideals: Optimist, Athletic. Flaws: Ugly, Sensitive, Racist. Bonds: Family. Occupation: Slave Trader
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 5 (-3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 gp. Carnelian (80 gp). 1 Minor magic item.
Gerard Compton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Fortune-teller. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the south to a Fortune-teller, Gerard learned a great deal about his father's area of expertise. After coming to the age of reason, Gerard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.
Motivation: He has a crush on the local Detective; and to settle down with his crush
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Star ruby (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Wheatley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is thinning but still full. His ears are large.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: Money/treasure.
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Shipwright
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Aquan, Druidic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 8000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
