Adelard Prescott, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Tanner does. His hair is black and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He tends to his Tanner job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Job, Attractive. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 9000 sp. Fire opal (1500 gp). Aquamarine (600 gp). 1 Minor magic item.
Robert Abram, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a grey cloak and cross-gartered violet stockings, he is not a threatening figure. His chestnut hair is thinning but still full. His eyes are hazel and beady.
Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a Bricklayer, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Shy. Bonds: Religious, Poor, Adventurer. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 5 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 4 (-3) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10 pp.
Adelard Emsworth, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears a well pressed and immaculate suit (or dress). His blonde hair is smooth and relatively long. His fierce brown eyes like to dwell on things.
Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Sellsword. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: To be a Animal Trainer again; and he seems to be bored by most things
Ideals: Artistic, Entrepeneur. Flaws: Mundane. Bonds: Job, Rich. Occupation: Sellsword
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 18 (+4) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Goblin, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Alexandre Thackeray, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. He has a tattooed face.
Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.
History: Alexandre was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 9 years.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Rich. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 60 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
Possessions: 400 gp.
Godfrey Colton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized topaz on his left hand. He keeps his long white hair kept up in a rat tail. His green eyes are passionate and lively.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.
History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Rich, Mentor, Adventurer. Occupation: Layabout
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 3200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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