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Advanced [show]


Tim Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is short and golden. His thin eyebrows rest above his beady green eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents enrolled him in a Rogue school at a young age so that he could practice his divine talents. He has achieved small success as a Interpreter.

Motivation: To be a Merchant again.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Religious. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Tim Walcott, Male Human Rogue 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 8 (-1)14 (+2) 10 (+0)9 (-1)
Skills Acrobatics -1, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +4

Possessions: 100 gp. Rhodochrosite (13 gp). Iolite (50 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Godfrey Holton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He has a slight overbite and is overall scrawny. His chestnut hair is singed and shortened. His amber eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to fit into much smaller and tighter spaces than normal.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Nothing but the best is good enough for him; and he is greedy

Ideals: Passionate, Gifted, Impeccable. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Godfrey Holton, Male Human Paladin 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)8 (-1) 10 (+0)15 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Violet garnet (400 gp). Chrysoprase (40 gp). Red garnet (60 gp).


Social Check DCs


Trym Gyula, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tan painted combat armor at almost all times. He is bald on top and has large white tufts of hair around his ears. His hazel eyes peer out from beneath his small tan hat.

Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his father.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Religious. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Trym Gyula, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)16 (+3) 9 (-1)9 (-1)
Skills Athletics +1, History +5
Senses Passive Perception 9
Languages Common, Celestial, Abyssal, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ralf Winchester, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. He has a slight overbite and is overall scrawny. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To clean up the streets; and he seems to be bored by most things

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Guardian, Nature. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Ralf Winchester, Male Human Fighter 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 10 (+0)8 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Sardonyx (40 gp). Black opal (1100 gp). Rhodochrosite (15 gp). Chrysoprase (40 gp).


Social Check DCs


Arnold Walcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He usually wears his grey robe and has his dagger always slung over his shoulder, and his gloved hand is found clutching a dagger. His blonde hair is slicked back into a classic pompadour. His fierce hazel eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.

Motivation: He has a crush on the local Masseuse; and many goblins want him driven away

Ideals: Entrepeneur. Flaws: Addict. Bonds: Enemies, Nature, Has a crush. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Walcott, Male Human Rogue 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)16 (+3) 14 (+2)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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