Aldous Bristol, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His hair, while still mostly chestnut, has prominent grey streaks. His brown eyes lackadaisically let the world flow into them.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. Aldous liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: He wants revenge against giants; and someone believes him a fraud
Ideals: Philantrophist. Bonds: Adventurer, Nature, Family, Enemies. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Wymar Home, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue coat over a violet low-cut shirt, and a broad hat upon his head. He wears his black hair down. His eyes are violet and catlike.
Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Flaws: Shy, Fearful. Bonds: Immigrant, Adventurer, Job. Occupation: Glassblower
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 500 sp. 1 Simple lock. 1 Masterwork Thieves’ tools.
Gerard Oakley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears a black cloak and cross-gartered white stockings. His left leg appears badly burned and disfigured. He has styled his auburn hair well, parting it to the left. His hazel eyes are passionate and lively.
Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Optimist. Flaws: Disease, Ugly. Bonds: Job. Occupation: Barber
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: Zircon (60 gp). Deep blue spinel (1000 gp).
Percival Van Es, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He carries a battered greataxe and tarnished shortspear as well. His golden hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Percival hails from a village terrorized by orcs. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in shortspear use. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Job, Enemies. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 7 (-2) | 19 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 gp. Peridot (60 gp).
Kyle Springfield, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He is wearing a long, tan cloak. He has a hunchback. He wears a top hat to cover his moderate length auburn hair. He wears crescent spectacles with a black brim.
Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. He is frequently practicing swordplay.
History: A powerful necromancer made him what he is. When Kyle reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new bricklayer responsibilities is difficult
Flaws: Ugly, Depressed, Secretive. Bonds: Military, Mentor, Job. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 36000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!