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NPC Generator

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Advanced [show]


Gunter Kendall, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears white trousers with yellow and tan striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. His auburn hair is still thick. His eyes are blue and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he has a crush on the local ruler

Flaws: Ugly, Shy, Disease. Bonds: Military, Immigrant. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Kendall, Male Human Commoner 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)5 (-3) 8 (-1)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 20000 cp. Malachite (13 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Quinton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Glassblower uniform. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is knotted and matted. His face is scarred and worn.

Personality: Frederick wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and regain custody of his son

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Frederick Quinton, Male Human Barbarian 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Thomas Gresham, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man wears professional attire. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He has gleaming, smiling gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Sage, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Athletic. Bonds: Attractive, Family, Adventurer, Poor. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Thomas Gresham, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)16 (+3) 11 (+0)13 (+1)
Skills Nature +5, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal, Draconic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Chalcedony (40 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Conrad Westcott, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts. His white hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Always inclined to offer people food he seems plenty friendly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. Conrad was born on a far northern desert where he grew up under the tutelage of his mother, an expert Bather. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Immigrant, Family. Occupation: Bather

Voice: Italian accent

Attributes [hide]

Conrad Westcott, Male Human Barbarian 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)12 (+1) 9 (-1)9 (-1)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Don Graham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is wearing a long, grey cloak. His blonde hair is cut short with large spiked bangs in the front. His amber eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.

History: He was born in the west. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Rich, Job. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Don Graham, Male Human Warrior 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 200 gp.


Social Check DCs

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