Lewis Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He carries with him a set of kukris on his belt, each one with a jet on the hilt. With bright silver hair and a scraggly beard. He is baby faced.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Regain custody of his son; and money/treasure
Ideals: Fighting. Flaws: Depressed. Bonds: Family, Rich, In love. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -2
Possessions: 100 gp. 1 Minor magic item.
John Churchill, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is wearing a tight white one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. His hair is long and red with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His eyes are likewise gray.
Personality: He dislikes all the random violence that takes place in the south. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.
History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Map Maker.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Pacifist, Justice. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp.
John Barton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He prefers to wear blue pants and tee shirts. His chestnut hair is greasy and uncared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the north, but his parents moved at a very young age to the west. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant, Adventurer. Occupation: Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 100 gp. Silver comb with moonstones (400 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Brass mug with jade inlays (400 gp). 1 Masterwork Common Ranged Weapon.
Henry Lindsay, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing colorful clothing, dressed as a Bowyer, he is not a threatening figure. His red hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of western immigrants he idolized his mother. His childhood dream was to be a Weaver, but he was a colossal failure. He has worked as a Bowyer like his mother before him.
Motivation: He feels the way he acts is they only way to get by in the world; and expand his business
Ideals: Impeccable. Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Job. Occupation: Bowyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points -8 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 5 (-3) | 9 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Sard (80 gp). Zircon (80 gp). Freshwater pearl (6 gp). Blue quartz (6 gp). Red spinel (40 gp). Black opal (1000 gp). Aquamarine (1600 gp). Zircon (80 gp).
Kyle Mitchell, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tan leather gloves, a tan jacket, and tight pants. He keeps his long chestnut hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.
Motivation: A need for knowledge about a nearby landmark; and he's in love
Flaws: Depressed. Bonds: Has a crush, Rich, Nature, Adventurer. Occupation: Marshal
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Brass mug with jade inlays (300 gp).
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