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NPC Generator

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Advanced [show]


Everard Camden, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with a lost civilization.

History: Everard was born in the south. At a young age he loved to build and create. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.

Motivation: To settle down with his crush; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Antagonistic, Addict. Bonds: Attractive, Adventurer, Has a crush. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Everard Camden, Male Human Sorcerer 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 11 (+0)16 (+3)
Skills Medicine +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 1000 gp.


Social Check DCs


Wymar Beverly, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His red hair is cut short. His blue eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Fortune-teller business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Job, Nature. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Wymar Beverly, Male Human Sorcerer 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Deception +3, Survival +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 40000 cp. Iolite (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. He has wavy silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Randal took refuge in the old dungeon and found the beat up crossbow and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Terse, Mundane. Bonds: Attractive, In love, Nature. Occupation: Assassin

Voice: American accent

Attributes [hide]

Randal Wakefield, Male Human Ranger 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 17 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)12 (+1) 11 (+0)11 (+0)
Skills Insight +3, Nature +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 700 gp. Black opal (500 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Ogden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dark leathers with embroidery. He wears his auburn hair down. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Ruler business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the south; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Forgetful. Bonds: Nature, Job, Military. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Kody Ogden, Male Human Rogue 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 6 (-2)11 (+0) 13 (+1)7 (-2)
Skills Performance +0, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Tim Conway, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears white trousers with brown and blue striped suspenders. He wears various colorful collared shirts. He has styled his golden hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tim took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Disciplined. Bonds: Family, Nature, Enemies. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Tim Conway, Male Human Wizard 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)18 (+4) 10 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Druidic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 40 pp.


Social Check DCs

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