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NPC Generator

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Advanced [show]


Anthony Staurheim, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long chestnut beard, and similarly colored long hair. His fierce amber eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.

History: Anthony was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.

Motivation: His relatives are trying to arrange a marriage; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Adventurer, Family. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Anthony Staurheim, Male Human Ranger 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 9000 cp.


Social Check DCs


Guy Woods, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. His green eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Guy studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Selfish, Impulsive. Bonds: Attractive, Job. Occupation: Engraver

Voice: French accent

Attributes [hide]

Guy Woods, Male Human Wizard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 14 (+2)6 (-2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Thomas Wesley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his chestnut hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To settle down with his crush; and doesn't want to be a scribe and was forced into it by his family

Ideals: Artistic. Flaws: Antagonistic. Bonds: Religious, Family, Has a crush. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Thomas Wesley, Male Human Bard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)8 (-1) 18 (+4)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Ralf Everly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears skinny pants and wears a blue and white robe with the hood down. He has shaved his head bald. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy, self-centered, vain, and jealous.

History: Ralf was born with his father's beautiful face. A gifted student he started as a Shepherd, but he got bored and became a Carpenter. He inherited the family business which he has now maintained for 10 years.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Selfish. Bonds: Attractive, Job, Adventurer. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Ralf Everly, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Randal Langdon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His blonde hair is unkempt and raggedy. He has a dull look in his blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He works hard and plays hard.

History: He was born on a small isolated farm. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: He loathes his own lifestyle; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Gifted. Flaws: Ugly, Depressed, Hedonist. Bonds: Poor, Nature. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Randal Langdon, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 gp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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