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NPC Generator

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Advanced [show]


Trym Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Apothecary business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Trym Denholm, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 14 (+2)8 (-1) 15 (+2)15 (+2)
Skills History +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 18000 cp.


Social Check DCs


Gilbert Alby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow costume with the symbols of his god on his torso. He wears a deerstalker hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.

History: Gilbert was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent mother.

Ideals: Gifted. Flaws: Selfish. Bonds: Immigrant, Attractive, Family. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Gilbert Alby, Male Human Adept 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 2500 sp. Deep green spinel (130 gp). Chrysoprase (40 gp). Moonstone (40 gp). 5 Acid flasks. 3 Tanglefoot bags. 3 Antitoxin.


Social Check DCs


Anselm Easton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. His brown hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He feeds upon the attention of others.

History: He was born on a small isolated farm. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to get a good night's sleep

Ideals: Persistence. Flaws: Insomniac, Greedy. Bonds: Attractive, Nature. Occupation: Roofer

Voice: Italian accent

Attributes [hide]

Anselm Easton, Male Human Druid 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. Pink pearl (150 gp). 1 Superior lock. 1 Silk rope. 1 Good lock.


Social Check DCs


Geoffrey Cooper, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His moppish chestnut hair is in a traditional bowl cut. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small island village. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Immigrant, Nature. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Geoffrey Cooper, Male Human Monk 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 4 (-3)13 (+1)
Skills Sleight of Hand +4, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Chrysoberyl (50 gp). Violet garnet (700 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Trym Wade, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of quarterstaffs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His silver hair is knotted and matted. His eyes are violet and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.

History: Gifted from a young age, Trym studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He has never given up on his poetry dream.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Artistic, Gifted. Bonds: Attractive. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Trym Wade, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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