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NPC Generator

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Advanced [show]


Trey Yorke, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. He has wavy red hair. His eyes are likewise hazel.

Personality: Eccentric and domineering, Trey will drive conversation. He works hard and plays hard.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of giants; and retire the richest man in the north

Ideals: Extrovert, Entrepeneur. Flaws: Hedonist. Bonds: Poor. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Trey Yorke, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 18 (+4)10 (+0)
Skills Insight +6, Performance +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Everburning torch. 4 Thunderstones. 2 Smokesticks.


Social Check DCs


Tim Pickering, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a white vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a white handlebar mustache and slicked back white hair. His blue eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist, Entrepeneur, Gifted. Flaws: Ugly. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

Tim Pickering, Male Human Adept 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Presley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Fletcher does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the west. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Fletcher business at a young age. He was an apprentice working in his mother's forge. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Pacifist, Philantrophist. Bonds: Job, Attractive. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Godfrey Presley, Male Human Druid 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)14 (+2) 14 (+2)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp. Azurite (7 gp). Violet garnet (200 gp). Zircon (80 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Wymar Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his brown robe and has his axe always slung over his shoulder. With a patchy silver beard and wild silver hair. His eyes are gray and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Wymar was born on a far northern desert where he grew up under the tutelage of his father, an expert Armorer. He left for the north, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he feels kind of lost in life

Ideals: Impeccable. Flaws: Depressed, Shy. Bonds: Mentor, Immigrant. Occupation: Armorer

Voice: Old Prospector

Attributes [hide]

Wymar Stafford, Male Human Druid 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 7 (-2)13 (+1)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Thorpe, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a yellow cloak and cross-gartered brown stockings. His skin is also unnaturally pale. His auburn hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Ugly, Insane, Addict, Disease. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Thorpe, Male Human Adept 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)9 (-1) 13 (+1)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 40000 cp.


Social Check DCs

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