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NPC Generator

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Advanced [show]


Theodoric Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a pastel vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is smooth and relatively long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Theodoric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Mentor, Enemies. Occupation: Soapmaker

Voice: Sounds elderly

Attributes [hide]

Theodoric Bradley, Male Human Ranger 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 6000 sp. Azurite (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Abram, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey vest and prefers violet and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His moppish red hair is in a traditional bowl cut. His brown eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Bookbinder, who enjoyed hunting, Robert was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is greedy

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Religious, Nature. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

Robert Abram, Male Human Rogue 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)11 (+0) 10 (+0)16 (+3)
Skills Athletics +7, Deception +6
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +6

Possessions: 100 gp.


Social Check DCs


Gomory Merton, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He keeps his silver hair in a pixie cut. His eyes are gray and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up longbow and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To settle down with his crush; and he has money and likes to spend it

Ideals: Impeccable, Logical. Bonds: Rich, Nature, Has a crush. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Gomory Merton, Male Human Adept 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 32000 sp. Silver pearl (160 gp).


Social Check DCs


Wymar Addington, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he is wearing colorful clothing, dressed as a Architect. His hair is white and curly. His eyes are a pleasant hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Fearful, Antagonistic. Bonds: Adventurer, Poor. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Wymar Addington, Male Human Rogue 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)11 (+0) 10 (+0)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Robert Axton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He is portly but not overly obese. He has a black handlebar mustache and slicked back black hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better world.

Motivation: His relatives are trying to arrange a marriage; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Addict. Bonds: Nature, Adventurer, Family. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Robert Axton, Male Human Warrior 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)6 (-2) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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