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Advanced [show]


Clerebold Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair and beard is wavy and long. This brown eyed northerner is not easily forgotten.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Clerebold took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and he loathes his own lifestyle

Flaws: Racist, Depressed. Bonds: Adventurer, Poor, Nature. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

Clerebold Thorpe, Male Human Aristocrat 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 10 (+0)15 (+2) 6 (-2)17 (+3)
Skills History +4, Medicine +0
Senses Passive Perception 8
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 30 pp. Rich purple corundum (1100 gp). Moss agate (13 gp). 1 Minor magic item.


Social Check DCs


Gunter Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is chestnut and curly. He has amber eyes and a yellow hat with a green feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gunter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Immigrant. Occupation: Crown-heir

Voice: Soothing and warm

Attributes [hide]

Gunter Sheldon, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Theobald Sheldon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He tends to wear a tan poncho over his likewise colored trousers and shirt. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Theobald was born the youngest of three triplets. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He inherited the family business which he has now maintained for 7 years.

Motivation: Meet up once more with his childhood friend; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Job, Family, Adventurer. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Theobald Sheldon, Male Human Sorcerer 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 18 (+4)15 (+2)
Skills Investigation +3, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 200 gp. Cloth of gold vestments (70 gp). Silver comb with moonstones (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Kody Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His chestnut hair is knotted and matted. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Ugly, Insane. Occupation: Bookbinder

Voice: Sensual and smooth

Attributes [hide]

Kody Hallewell, Male Human Paladin 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 67 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 16 (+3)13 (+1)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1200 gp. Large well-done wool tapestry (600 gp). Old masterpiece painting (2000 gp). Silver comb with moonstones (400 gp). 1 Minor magic item.


Social Check DCs


Randal Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. His silver hair is lengthy. He has a dull look in his gray eyes.

Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the east. Randal was born on a far eastern plains where he grew up under the tutelage of his father, an expert Barber. He then took over the family business and is one of the better Barber for hire.

Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Flaws: Impulsive. Bonds: Immigrant, Job, Enemies. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Randal Gentry, Male Human Barbarian 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 57 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 14 (+2)17 (+3)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 200 gp. Azurite (7 gp). Deep green spinel (40 gp). Chrysoprase (30 gp).


Social Check DCs

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