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NPC Generator

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Advanced [show]


Randal Carlton, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he very much looks the part of a Spy. His hair is long and white with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He believes the world needs to unite to get rid of goblins once and for all.

History: A powerful wizard made him what he is. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Spy for hire.

Motivation: Wants to open a new tavern.

Flaws: Insane. Bonds: Job, Enemies, Mentor, Nature. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Randal Carlton, Male Human Warrior 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Drogo Wade, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. He sports a long white beard, and similarly colored long hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Drogo studied abroad. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Gifted. Flaws: Secretive. Bonds: Attractive, Poor, Military. Occupation: Laborer

Voice: Smooth and feminine

Attributes [hide]

Drogo Wade, Male Human Warrior 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)10 (+0) 12 (+1)12 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gomory Rylan, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is well dressed, but even with his fine clothing he looks run-down. His chestnut hair and beard is wavy and long. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Barber in town.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Gomory Rylan, Male Human Fighter 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Thomas Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his yellow robe and has his sickle always slung over his shoulder. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Thomas was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Job, Military. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Thomas Branson, Male Human Ranger 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 5 (-3)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Gilbert Digby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears grey painted combat armor at almost all times. His moppish red hair is in a traditional bowl cut. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Gilbert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gilbert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his son; and he wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Attractive, Family, Military. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Gilbert Digby, Male Human Sorcerer 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 17 (+3)9 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 13
Languages Common, Goblin, Infernal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs

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