Percival Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears brown leather gloves, a brown jacket, and tight pants. He wears his hair in dreadlocks. His eyes are amber and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.
History: He was born in the north. He moved from fad to fad and when he turned 15 he discovered dancing. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic. Bonds: Attractive, Guardian, Adventurer, Immigrant. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gerard Nash, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an entirely black suit with brown socks and a vest with buckled shoes. His golden hair is slicked back into a classic pompadour. His eyes are violet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.
History: He was born in a small desert village. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels threatened by others; and obtaining odd cultural human artifacts is his passion
Flaws: Lazy, Fearful. Bonds: Job, Nature, Adventurer. Occupation: Farmer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Chester, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a long, yellow, dusty cloak, he is not a threatening figure. His hair is white and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Jeweler business at a young age. Brilliant and gifted he never wanted to apply himself. He now owns his own business.
Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Bonds: Attractive, Slave, Job, Adventurer. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 6 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3200 sp.
Frederick Wheatley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a robe, a symbol of the four houses of cards around his neck, and a morningstar on his belt, marred by beers. His auburn hair is still thick. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. Through the years after Frederick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Frederick's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Armorer
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 16000 cp.
Godfrey Wakefield, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a well pressed and immaculate suit (or dress). His left leg appears badly burned and disfigured. His moppish golden hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Godfrey has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc
Ideals: Justice. Flaws: Ugly, Antagonistic, Disease. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp.
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