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NPC Generator

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Advanced [show]


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is chestnut and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the north. His childhood dream was to be a Ruler, but he was a colossal failure. He has achieved small success as a Glassblower.

Motivation: Further expansion of business; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Optimist. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Glassblower

Voice: Old Prospector

Attributes [hide]

Gerald Barclay, Male Human Expert 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 16 (+3)11 (+0)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 1000 sp. Red spinel (90 gp). Tiger eye turquoise (7 gp). Lapis lazuli (7 gp). 1 Holy water. 4 Smokesticks. 4 Smokesticks.


Social Check DCs


Shane Mitchell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean white cloak covering his clean studded leather. His tied-back hair is chestnut. His green eyes peer out from beneath his small white hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to loving parents in a slum to the east. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Retire the richest man in the east; and meet up once more with his childhood friend

Ideals: Joker, Entrepeneur. Bonds: Attractive, Poor, Adventurer. Occupation: Server

Voice: Whispers

Attributes [hide]

Shane Mitchell, Male Human Wizard 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 200 gp. Obsidian (16 gp). 1 Minor magic item.


Social Check DCs


Adam Watson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears yellow cloth garments or leather armor. His red hair is heavily combed to the right. His eyes are amber and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Soapmaker again; and sabotage a competitor

Flaws: Shy, Impulsive. Bonds: Poor, Adventurer, Job. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Adam Watson, Male Human Rogue 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)14 (+2) 13 (+1)5 (-3)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 20 pp.


Social Check DCs


Tim Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears bulky blue painted plate armor. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful necromancer made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Job, Mentor. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Tim Kinsley, Male Human Barbarian 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)16 (+3) 18 (+4)12 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 14
Languages Common, Infernal, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Peter Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers grey and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of glaives, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair is kept up in a ponytail inside a top hat. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a desert tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Adventurer, Nature. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Peter Marleigh, Male Human Commoner 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)17 (+3) 11 (+0)15 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs

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