Ralf Remington, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is typically in his Assassin uniform. His black hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The war was a terrible time for him, and Ralf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the north to a Assassin, Ralf learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Assassin. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: Expand his business; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insane, Depressed. Bonds: Job, Military. Occupation: Assassin
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
Frederick Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears blue trousers with pastel and tan striped suspenders. He wears various colorful collared shirts. His blonde hair is styled in orderly dreadlocks. He has gleaming, smiling green eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.
History: He was born in a small desert village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.
Motivation: He has money and likes to spend it; and to end his boredom
Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Nature, Rich. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. Alexandrite (800 gp). 1 Minor magic item.
Solomon England, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and carries crossbows. He has auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Solomon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small desert village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Architect
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 100 gp. Large well-done wool tapestry (100 gp). Cloth of gold vestments (50 gp). 1 Minor magic item.
Heward Beverly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a white shirt with thin black vertical stripes and green pants. Beneath his clothing is a huge mess of scar tissue. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.
History: His mother raised him in a mountain cabin. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Human compassion; and he is currently in port desperately looking for someone to get him out
Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Brewer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 110 pp. Aquamarine (600 gp).
Diggory Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel coat over a red low-cut shirt, and a broad hat upon his head. His golden hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is calm most of the time but flees social interaction. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: Regain custody of his daughter; and doesn't want to be a slave trader and was forced into it by his family
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Adventurer, Family. Occupation: Slave Trader
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 700 gp.
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