Trey Camden, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his auburn hair to look like a famous performer. His blue eyes peer out from beneath his top grey hat.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is frequently practicing swordplay.
History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many drow want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic. Flaws: Ugly, PTSD. Bonds: Rich, Enemies, Military. Occupation: Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 8 (-1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Black opal (1200 gp). Black pearl (300 gp). Moonstone (70 gp).
Simon Axton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is dressed in earthy colors with a white and blue handkerchief worn on his right side. His moppish black hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Sage business at a young age. His childhood dream was to be a Herbalist, but he was a colossal failure. He has worked as a Sage like his father before him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern
Ideals: Professionalism, Gifted. Bonds: Job, Adventurer. Occupation: Sage
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Kody Blackwood, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy violet pantaloons and a blue scarf. He wears his chestnut hair up. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Disciplined, Joker, Fighting. Bonds: Attractive, Adventurer. Occupation: Bowyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Guy Ryley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Spice Merchant. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long auburn hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich southern family. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Flaws: Shy, Fearful. Bonds: Job, Immigrant, Rich. Occupation: Spice Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
John Dalton, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He prefers to wear black clothing when he does not wear armor. His golden hair is cut short with large spiked bangs in the front. His eyes are brown.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of a Engraver, who enjoyed hunting, John was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his sister; and many illithids want him driven away
Bonds: Attractive, Family, Nature, Rich, Enemies. Occupation: Barrister
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan, Undercommon, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!