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NPC Generator

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Advanced [show]


Dean Ansley, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He keeps his long white hair kept up in a rat tail. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a necromancer, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: A strong sense of loyalty to Human people; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Racist. Bonds: Religious, Mentor. Occupation: Stylist

Voice: Australian accent

Attributes [hide]

Dean Ansley, Male Human Warrior 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 33 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)18 (+4) 15 (+2)14 (+2)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Aquan, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5

Possessions: 70 pp. Large well-done wool tapestry (500 gp).


Social Check DCs


Simon Ryley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple brown robe with black stripes complete with hood. His hair is short and black. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Simon Ryley, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trey Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a moderate pudge and is not very fit. He keeps his long black hair kept up in a rat tail. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Trey was raised in a hard working conservative environment. After coming to the age of reason, Trey took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Dyer job and began his own company from there.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Has a crush, Job. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Trey Clare, Male Human Bard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)14 (+2) 18 (+4)13 (+1)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Druidic, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 29000 sp. Amethyst (40 gp).


Social Check DCs


Kyle Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. He wears his hair in dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Gardener. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Kyle hails from a village terrorized by illithids. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Flaws: Secretive, Addict. Bonds: Job, Enemies, Rich. Occupation: Gardener

Voice: German accent

Attributes [hide]

Kyle Cholmondeley, Male Human Commoner 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Deception +6, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Hamilton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and dresses well, wearing green shirts, loose pants, and blazers most of the time. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has set out to sabotage the competition.

Motivation: To be a Adventurer again; and wants to open a new tavern

Ideals: Optimist, Joker. Bonds: Attractive, Adventurer, Job. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

Trym Hamilton, Male Human Rogue 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)8 (-1) 8 (-1)16 (+3)
Skills Arcana +2, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 8000 sp.


Social Check DCs

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