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NPC Generator

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Advanced [show]


Hunter Quinton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Scribe does. He wears a feathered hat to cover his moderate length auburn hair. His eyes are amber.

Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Antagonistic, Ugly. Bonds: Job, Poor, Nature. Occupation: Scribe

Voice: pre-pubescent

Attributes [hide]

Hunter Quinton, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)8 (-1) 14 (+2)7 (-2)
Skills History +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Dustin Marston, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he is dressed in a clean red cloak covering his clean studded leather. His hair, while still mostly white, has prominent grey streaks. His violet eyes are passionate and lively.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's looking for his big break; and human compassion

Flaws: Racist, Fearful, Shy. Bonds: Mentor, Adventurer. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Dustin Marston, Male Human Bard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)17 (+3) 7 (-2)18 (+4)
Skills Persuasion +6
Senses Passive Perception 8
Languages Common, Druidic, Terran, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp.


Social Check DCs


Roland Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. His chestnut hair is kept up in a ponytail inside a feathered hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Overbrimming with self-confidence, Roland isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the west. His first spouse was a Stylist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and he feels threatened by others

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Family. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Roland Birkenhead, Male Human Sorcerer 8
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)9 (-1) 6 (-2)14 (+2)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 180 pp. Black velvet mask with numerous citrines (70 gp). Gold and topaz bottle stopper cork (300 gp). Old masterpiece painting (1400 gp).


Social Check DCs


Thomas Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Jeweler does. His long red hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic, Logical, Entrepeneur. Flaws: Cynical. Bonds: Job. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Thomas Birkenhead, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. His right leg appears badly burned and disfigured. His silver hair is unkempt and raggedy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the east his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Ugly, Addict, Racist. Bonds: Poor. Occupation: Laborer

Voice: Speaks with a cold

Attributes [hide]

Gerald Clapham, Male Human Commoner 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)11 (+0) 16 (+3)12 (+1)
Skills Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp. Blue quartz (15 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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