Odo Watson, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a green and brown robe with the hood down. His golden hair and beard is wavy and long. This gray eyed southerner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also hits on women, regardless of circumstances.
History: Gifted from a young age, Odo studied abroad. His mother was a soldier and died while he was still young. Odo was left his mother's suit of armor and trained in its use and care. He left for the south, certain he would find work there.
Motivation: To settle down with his crush; and he has a crush on the local beggar
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Has a crush, Military. Occupation: Seamstress
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2000 sp.
Dustin Moreno, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a white and grey handkerchief worn on his right side. He carries a battered sai and tarnished morningstar as well. He has red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Dustin is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was a Weaver, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He was granted arcane powers by his dying sister.
Motivation: He is content; and to end his boredom
Ideals: Fighting, Gifted. Flaws: Depressed, Ugly, PTSD, Mundane. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Geoffrey Tenley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears a green armored body suit, with a simple black line shooting up and back down. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. This violet eyed southerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Bounty Hunter, but he got bored and became a Guard. After a long history of fighting, Geoffrey and his spouse have recently divorced.
Motivation: Sabotage a competitor; and expand his business
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. 3 Antitoxin.
Anthony Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His auburn hair is heavily combed to the right. His fierce green eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a son. He has drifted from career to career and currently works as a Roofer.
Motivation: Wants to open a new tavern; and balancing his hectic life and new roofer responsibilities is difficult
Ideals: Fighting, Opinionated. Bonds: Job, Military, In love. Occupation: Roofer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1 Disguise kit. 1 Silk rope. 1 Climber’s kit.
Gilbert Bradley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing a long, black cloak. His red hair is styled in orderly dreadlocks. His violet eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Doesn't want to be a Painter and was forced into it by his family; and a need for knowledge about a nearby landmark
Ideals: Joker, Persistence. Flaws: Addict. Bonds: Adventurer, Family. Occupation: Painter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
Possessions: Sapphire pendant on gold chain (1700 gp). Solid gold idol (1200 gp). Gold dragon comb with red garnet eye (600 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!