Chad Clapham, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is generally shirtless and showing off his tattooed chest. His hair is blonde and very short. His face is scarred and worn.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Adventurer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Black pearl (1200 gp). Golden yellow topaz (1200 gp).
Bertram Melancon, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man usually wears his pastel robe and has his nunchaku always slung over his shoulder and is in decent physical shape. His hair is white and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Laborer in town.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Bertram took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Laborer.
Motivation: Expand his business; and to find somewhere to settle down
Ideals: Philantrophist, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 19 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Auran, Giant, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 5000 sp. 1 Masterwork Uncommon Weapon.
Roland Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears red painted combat armor at almost all times. With bright golden hair and a scraggly beard. His green eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is skeptical of what others tell him and is slow to trust.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Brewer
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Malachite (6 gp). 1 Minor magic item.
Adelard Northcott, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a custom-built plate barding that's adorned with green lining and desert motifs. His top hat is riddled with cuts and holes. His green eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Ugly, Insomniac. Bonds: Adventurer, Immigrant, Family. Occupation: Painter
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 12000 sp. Star ruby (700 gp). Eye agate (11 gp). Rich purple corundum (700 gp). Azurite (11 gp). 1 Minor magic item.
Drogo Westbrook, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a blue collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is red and very short. His green eyes peer out from beneath his broad blue hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Drogo's homeland. Drogo decided to take the middle way and become a bodyguard. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Bookbinder, and he later adopted a second son.
Motivation: To unite with his sister; and regain custody of his son
Ideals: Logical, Fighting. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Bookbinder
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 18 (+4) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!