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Advanced [show]


Miles Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Miles Kinsley, Male Human Bard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)9 (-1) 17 (+3)11 (+0)
Skills History +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. Moss agate (14 gp). Moss agate (14 gp). 1 Half-Plate.


Social Check DCs


Bertram Nibley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His white hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He enjoys reading and quiet.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up shield and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep; and retire the richest man in the west

Ideals: Justice, Logical, Entrepeneur. Flaws: Insomniac. Bonds: Nature. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Bertram Nibley, Male Human Paladin 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. 1 Superior lock.


Social Check DCs


Balimaar Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple brown line shooting up and back down, and he perpetually has his axe ready. He has a small bristly mustache and wavy silver hair. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire

Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Occupation: Baker

Voice: Soothing and warm

Attributes [hide]

Balimaar Harlow, Male Human Monk 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)15 (+2) 15 (+2)15 (+2)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Peter Tickle, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is dressed in earthy colors with a blue and red handkerchief worn on his left side. He has wavy black hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things; and further expansion of business

Ideals: Entrepeneur. Flaws: Disease, Mundane. Bonds: Job, Religious. Occupation: Baker

Voice: Timid voice

Attributes [hide]

Peter Tickle, Male Human Sorcerer 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hubert Enfield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses in red turtlenecks beneath a grey coat with violet slacks. He sports a long black beard, and similarly colored long hair. His violet eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of brigands; and wants to open a new tavern

Ideals: Philantrophist, Entrepeneur. Bonds: Job, Military, Enemies. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Hubert Enfield, Male Human Cleric 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 7 (-2)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 8
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 900 sp.


Social Check DCs

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